Shop Mobile More Submit  Join Login
Just a test cycle I made of a Mecha Creature I designed. Not for anything really, just to do it. Making sure my joint points match up and hold and such. I made this completely in Flash - with total Flash animating techniques.

In the bigger piece the walking might not be as full. But I just wanted to try out some movements with my creature for fun.

I used to think that the only way to animate and gain respect with the community was to do it totaly traditionaly, pencil and paper, the hard way. But then I realized that the ancient way is not the only way to go. The most basic animation principals still apply to anything. But if it is done just right - Flash animating is better. And it is the way of the future of animation. Now Flash Animators are judged how well they can animate in Flash, not nessisarily how well they can animate on paper. Of course traditional animation is still very important. But maybe it's time I started really using Flash and self-teaching myself how to animate somehwhat complex things.

My goal is to make a Flash animation - but make it non-flat, complex, non-basic shape, character animation. So - it's 2D, and flat like a Flash toon - but adding all those tedious, tiny details on the characters and stuff to make them seem less flat. A Laser animator friend of mine taught me a lot about depth in simple 2D animating. Flash doesn't have to be flat and simple geometry. I think that is what bugs a lot of ppl about Flash animation. It's usually so flat, and very basicly geometric. Expand on your shapes! Don't be affriad to add those hyper details! Use the shapes but make something more out of it than simply a circle or a square. Its tedious and time consuming - but the audience will like it a lot better if they've got something really alive to look at. :)

This is a tiny side piece of a much bigger project.
Add a Comment:
 
:iconchain-lighting:
Chain-Lighting Featured By Owner Sep 12, 2007  Hobbyist Digital Artist
Cool! xD
Reply
:iconraksha-the-demon:
Raksha-the-Demon Featured By Owner Jul 22, 2007
wow that is really cool! what you said about Flash being so flat is true. I'd like to see more depth to the animations. Is Flash hard to work with? There were times when I wished that I could make short animations of my wolf characters to convey something that just one drawing could not do.
Reply
:icontibby101:
Tibby101 Featured By Owner Jul 23, 2007  Hobbyist Digital Artist
It's not too hard to learn how to use Flash. It does take a little but of a learning curve to get used to it. But if you take some time to go thru the basic tutorials you'll learn how to use it in no time. :) Try to think of it as animating a paper doll.
Reply
:iconstephenstudios:
stephenstudios Featured By Owner Jul 22, 2007
Flash is as flat and as limited as you make it. It is capable of complete traditional animation so the program itself does not create flat work. Flash is complicated at first, but practice makes perfect and is easy to get a hang of.
Reply
:iconschmedderling:
Schmedderling Featured By Owner Jul 21, 2007
That's a cool creature and the walk cycle looks great! I really like how you designed the feet to, because they're just fun to watch move. *stares at them*

Everything here is wonderfully smooth, great job. ^_^
Reply
:icondraange:
Draange Featured By Owner Jul 20, 2007
He looks great! And the animation is smooth. He doesn't look horrendously flat-which I guess was one of your goals. Though something about his legs seems off. I think it's that they don't go very far back as he walks and so looks a bit off balance.
Reply
:icondarial:
Darial Featured By Owner Jul 20, 2007
I agree. Awesome pic, the off balance effect might have something to do with how amazingly short said legs are. On the average 'humanoid' being, the legs are the same length as the rest of the body from the waist up. But this is an original design, so it's creative liscence.
Reply
:iconvalkyrion4:
valkyrion4 Featured By Owner Jul 20, 2007   Filmographer
you should do fbf animations instead of tweening
so he looks less stiffer
Reply
:iconstephenstudios:
stephenstudios Featured By Owner Jul 20, 2007
It's all about the timing. Wouldn't matter if its fbf or tweened.
Reply
:iconinvaderjes:
invaderjes Featured By Owner Jul 20, 2007  Student Filmographer
I'm with ya on Flash. I didn't like it at first.... in fact, I don't like what I see alot of people doing with it. But seeing this... this gives me hope that there can be interesting animations done with the program! Nicely done!
My own Flash work is very limited... I hope to experiment with it more next semester. Gotta use the computer lab at school cuz my computer can't really handle the program.
Reply
:iconsadaralo:
Sadaralo Featured By Owner Jul 20, 2007
Looks cool!
Reply
:iconstephenstudios:
stephenstudios Featured By Owner Jul 20, 2007
By the way, whats the frame rate? You should put it on 24fps.
Reply
:iconstephenstudios:
stephenstudios Featured By Owner Jul 20, 2007
The character cycle- the character's moving too slowly. The walkcycle should be only about 8 frames. It's hard to give advice the way it is now.
Reply
Add a Comment:
 
×
Download SWF download, 29.1 KB




Details

Submitted on
July 20, 2007
Image Size
29.1 KB
Resolution
600×800
Link
Thumb
Embed

Stats

Views
1,323
Favourites
14 (who?)
Comments
13
Downloads
33
×